If playing nomadic, you should have more than enough gold found from the chests. If sedentary, however, you may want to make a zombie pigmen farm to obtain your gold. Zombie pigmen are immune to lava, water cannot be placed, and cactus cannot be acquired unless you bought it from a wandering trader, so the best form of death will be fall damage.
If the pigmen are almost dead and you deal the final hit, you will get experience as well as a chance for a rare mob drop or two, out of a gold ingot, sword, or their worn armor. Build the trap out of cobblestone to protect it from ghasts , and make sure that it is protected from wild zombie pigmen. If you're really low on coal , kill some wither skeletons as they will drop coal and bones, but watch out for blazes as they also spawn in nether fortresses.
The End can be reached with some modification in the Superflat Options but in default, no strongholds will spawn.
After this video, you'll be prepared to live in a village. So that you don't have to go search for resources in other villages. The Extreme Challenge is the superflat survival challenge without enabling the generated structures option. However, it's still possible to survive with this condition. The Extreme Challenge is the only available choice for superflat survival in Bedrock Edition , since there no generated structures will generate in the superflat world type in this edition.
If you play on Bedrock Edition, just create a world, because the game will force the player to spawn in creative mode. Activate cheats, and remember to only use commands once, just for changing your gamemode to survival, otherwise, it won't be an extreme challenge. If you play on Java Edition, just create a world with survival mode, generated structure off, and classic flat preset. Make sure to enable the "Bonus Chest" for Java edition.
Your bonus chest needs to have a minimum of 2 apples and 4 planks to make a crafting table. Without the bonus chest, it will be impossible to obtain emeralds and future saplings. In Bedrock Edition, the bonus chest is optional. It has a chance of giving you one type of sapling, skipping the getting wood part. There are no villages, mineshafts, nor outposts generated in the world, so when you spawn, quickly run toward the nearest animal and kill it for its meat, as a food source. Collect as much meat as you can before nightfall, because you won't know how much food you will consume at night.
You will eat raw meat at this time. You will get some feathers , leather , and wool , which will be useful in the future. However, you can throw away these items to avoid your inventory getting full, because you cannot make a chest to store your items at this point.
Place the wool on the ground instead, because you will need to make a bed later. Ignore horses and donkeys, as these mobs are not useful on day one. Eggs can be used as a weapon, as it deals no damage, but can knockback mobs, just collect eggs laying on the ground. Additionally, eggs can be used to make a chicken farm: simply kill some skeletons you can wait for them to burn when morning arrives to get some bones, then turn it into bone meal and start growing grass for seeds.
With the seeds, you'll need to find some chicken and lure them into a walled off area. When they're inside, either breed them using seeds or wait for them to drop eggs, for you to hatch them into chicks. Slimes , especially large slimes, can be annoying as they can spawn during the day on the surface in the flat world. Slimeballs are useless at this time, due to no crafting table, so you can toss it away if you pick it up. You can also ignore tiny slimes, just kill large and medium ones, but don't kill small-sized slimes, kill as many large and medium slimes as you can.
When a skeleton shoots an arrow at you, skeleton arrow has a high chance to hit small slimes that jump toward you.
Slime barriers only work against skeletons, because creepers will destroy this barrier with their explosions while witches can hit multiple slimes as well as you.
Nighttime is the way you will acquire the majority of your resources. However, during the first night, you need to fight against monsters without any weapons. You will likely die a lot on the first few nights. Making an emergency shelter digging straight down 3 blocks, and placing dirt or wool above your head, then waiting till the morning is a bad idea, as most resources are obtainable from monsters. You can use the explosion of a creeper to kill another monster, and use a skeleton to provoke another monster.
Ignore endermen and don't provoke them by looking at their upper body. Lastly, run away from witches — you cannot beat them at this time. When you get targeted by multiple zombies and zombie villagers or their baby variants, create 2 or 3 block tall pillar made out of wool or dirt, then you can attack them safely, however, this doesn't work with other monsters, as spiders can climb the pillar, creepers can destroy the pillar, and skeletons and witches can attack you from a distance.
It is recommended to set the difficulty to hard, not just for a higher challenge but due to the fact that undead mobs have a higher chance to spawn with armor and weapons, which may even be enchanted. When you are on low health, quickly dig down and fill the space above your head with dirt.
You can then eat food and wait until your health gets full again. At dawn, passive mobs start to spawn again while undead mobs will burn and other monsters will start to despawn if far enough from the player. If you got an iron shovel don't use it to dig dirt but use it as a melee weapon for the next night; if you got an iron sword from zombies only use it for killing hostile mobs unless enchanted with fire aspect ; in that case kill passive mobs with it which will drop cooked meat.
If you got carrots or potatoes don't eat them; instead, farm them later. As for iron ingots, don't throw them away as they will be useful later. If you are lucky enough, you may get a bow enchanted with infinity, though it will be badly damaged. Since you don't have a crafting table to craft a bed, you cannot sleep and phantoms will start spawning on the fourth night. Fortunately, since classic flat only 4 blocks deep, and phantoms only spawn and swoop down if the player is at altitude In order to get wood, you need to find a patrol.
In Bedrock Edition , after about 5 in-game days, patrols consisting of illagers will begin spawning. To make fighting patrols at this stage easier, you can try to get a pillager to shoot a vindicator, which will cause it to become hostile to the pillager, allowing for you to dispose of several pillagers without directly fighting them.
You can farm arrows, crossbows , and iron axes from patrols, and emeralds from vindicators. To speed up the farming process, you can get more emeralds from vindicators if you are fortunate enough to get a sword with the looting enchantment on it from a zombie. In Java Edition , a patrol consists of 5 pillagers, none of which drop emeralds. To obtain emeralds in order to buy a sapling, you will need to cure a zombie villager first.
This will require grinding for iron, infinite water, gold, copper, and pigs. You should have a crafting table from your bonus chest wood. You will need to kill enough zombies for 10 iron bars. With the iron, craft a cauldron and a bucket. Place the cauldron down and allow it to fill with water from the rain. Once the cauldron is full, use your bucket to dump out the water in a hole. If you killed any witches, you can use their dropped glass bottles to collect water, refill the cauldron and quickly make a second water source block.
A zombie with its head underwater for 30 seconds will convert to a drowned. You will need to kill drowned mobs for their ores. In Java 1. They will drop copper ingots. Collect 3 copper ingots and craft a lightning rod. With the power to direct lightning, you will need a pig farm and a carrot farm. Gather up some pigs in an enclosed area with the lightning rod in the center of the pen.
You will need to breed the pigs with carrots. Collect two wood sticks from witches and two iron ingots from zombies.
Craft an iron hoe and start a carrot farm with your infinite water. You can breed pigs with potatoes or carrots. Potatoes are optional since you cannot cook them, which makes them a worse food source for yourself than carrots. Once you have a lot of pigs bred, wait for a thunderstorm. Your lightning rod will strike your pigs and convert them to zombified piglins. Kill all piglins and gather up their gold nuggets and bars. You will need enough gold to craft two golden apples.
Once you craft at least one golden apple, you can cure a zombie villager with a trapped witch. Lead your villager near your cauldron and let them cure into a leatherworker. A leatherworker will buy leather for emeralds. Since they are cured by you, the villager will buy 1 leather per emerald. Use your second golden apple to cure a second villager to start a true village. If you have spare wood planks from your bonus chest, you can also try crafting a composter for a farmer villager or loom for a shepherd villager.
After you get 5 emeralds, it's time to trade with wandering traders. Because there are no generated structures, the only way to get wood is from saplings sold by wandering traders. Regardless of sapling-type, it will always cost 5 emeralds per sapling, so use your emeralds to buy preferably an oak sapling produces apples, which are required for a later step , and a bucket of fish if you have leftover emeralds, any other trades are useless. If the trader did not have a sapling to trade, you can kill the trader to get 2 leads and his two llamas , though be careful, as attacking the trader will cause the llamas to spit at you.
It is recommended that you do not trade for dark oak saplings at this time, as the dark oak tree requires 4 saplings to grow, which requires you to gather 20 emeralds rather than 5. Also, this tree yields less wood compared to the large jungle tree and the mega spruce tree. If a trader offers a dark oak sapling for trade, simply ignore them for now and wait for another trader spawn.
If you have an oak sapling, keep in mind that oak saplings have a chance to grow into small trees that consist of only 4 oak logs. If a small tree grows, use one log to craft a crafting table. Use two logs to craft either a chest or a barrel. If you a craft barrel then you will have 1 wood plank, 2 sticks, and 4 wood slabs left over. Use the final log to craft a bed along with 3 wool from sheep. You can start a tree farm now.
Wood can be used to make a shelter, make tools and a shield. When you build your shelter, be careful as you will be unable to acquire a light source until later, unless you fight several witches that drop some glowstone dust. You need 4 pieces for a glowstone block. If you have emeralds you can also buy some glowstone from a wandering trader. Since you are unable to acquire cobblestone in this challenge, you should skip getting cobblestone tools and farm iron tools and armor from zombies.
When night falls, set your spawn point by sleeping and exiting the bed, which will also prevent phantoms. If you have an iron sword, fight zombies with it, or else, make a wooden sword. Get as much iron as possible at the nights. Once you get enough, you can make tools. If you don't have one, make an iron sword. Then, make an iron axe. You don't need a pickaxe because there is no stone. You can also skip the shovel because you can get it as a drop from zombies. Be conservative with how you use your tools because it is extremely difficult to get a lot of iron.
For example, try to always one shot animals and use critical hits. If you have leaves blocking you, use your bare hands to break them instead of your axe. Fishing is the way to obtain more resources, because fishing not only catches fish, but can also catch junk and treasure which can be useful.
First, you need to craft a fishing rod from a stick and string. Then, you need water. Despite the fact that no water generates in a superflat world, there still a way to obtain water.
Water is useful block, which not only used for fishing , but can also be used for farming as well. In first method, you need 10 iron ingots , so you need to slay many zombies. Craft a bucket and cauldron , then place the cauldron and wait for it to rain.
During the rain, the cauldron will slowly fill up, and when the cauldron is full of water, you can collect water using the bucket.
Place the water, collect more water, and create an infinite water source. Check if the wandering trader sells pufferfish Bucket or tropical Fish Bucket. If so, just buy it because you will get the fish with bonus water bucket, so you get bucket and water. Buy 2 for infinite water source. Don't buy packed ice or blue ice because these blocks will not transform into the water when broken. A cheaper alternative to buying two buckets of fish is to buy one and then buy kelp , which can convert water into source blocks, costing you 8 emeralds instead of In Bedrock edition, you can buy 1 bucket of fish then capture the fish with bucket and place it down since catching the fish doesn't remove the water source.
This costs 5 emeralds and you can get a fish, which you can eat if it is a tropical fish. If it is a pufferfish, throw it away. After you get water, you can start to create a farm, since most farms require water. You can make a farm before you have water, but you will need a lot of bonemeal, and the ground can dry out and turn to dirt.
Most plants are obtained via trading with wandering traders, so you need to spend lots of emeralds. However, some plants can be obtained in different ways. If you do start with a bonus chest, it will give you a few types of crops, but you still need water.
You can start your own farm with some setup depending on the plant you farm. Most plant farms require water, so you need an infinite water source, which can also be made when building a farm. Use only a wooden hoe ; don't use iron ingots to craft an iron hoe, as wood is easier to get and there is almost no difference between a wooden and iron hoe other than durability and specific blocks leaves and hay bales.
Once you have multiple farms, you can start to create animal farms. The easiest way to create animal farm is to build an animal pen.
It is hard to breed horses and donkeys, because to get gold to craft golden apples or golden carrots , you have to kill zombified piglins.
Your next goal is to create a village, however, you need to make many preparations. You have to start by getting apples, which drop from oak and dark oak leaves. You also need to get as much gold as possible. Make a pig farm high in the air. Use a staircase and carrots to get at least two pigs up and breed them until you have many pigs.
Kill drowned to get 3 copper ingots to craft lightning rod. After you have lightning rod, place it in the center of your pig pen. This will attract lightning, which will make the pigs become zombified piglins, which will drop gold.
When night falls, don't sleep. If you get enough iron, use it to make better armor and tools, and make an anvil if possible. If you get a name tag while fishing, you can rename it. If you did that, you can try to trap a witch and name it. This will make it easier to get weakness for a zombie villager. If you are playing a version before 1. You will need 8 gold ingots for a golden apple.
This is not possible in 1. When you have a village:. To make a golden apple , you need 8 gold ingots and an apple. Since you have infinite water from your farms, you can make a drowned farm by luring zombies to drown underwater and transform into drowned.
Then you can kill them, and they can occasionally drop a gold ingot. This no longer works after 1. During a thunderstorm, a lightning bolt can strike a pig and transform it into a zombified piglin. Zombified piglins drop gold nuggets, and sometimes gold ingots. Nine gold nuggets can be used to craft a gold ingot.
You should build a pen up in the air, and lure some of the pigs up there. There is no channeling trident after bedrock 1. After 1. Be careful where you place it because you can't recover it with a wooden pick. You can recover it with an iron pickaxe, but it is unlikely to have one without killing lots of zombies. Zombie villagers spawn occasionally instead of regular zombies. You need a witch to cure a zombie villager. Lure a zombie villager over to a witch, and the witch will throw a splash potion of weakness at you.
Make sure the witch throws a splash potion of weakness to the zombie villager or near them, so that the zombie villager will get the Weakness status effect. Quickly feed the zombie villager with a golden apple. Kill the witch. Trap the zombie villager to make sure it doesn't die before turning into a villager.
Then, place a bed near the villager so it will claim it and recognize it as a house. Then, build a shelter around the bed, with a door and a light source inside. Then, the simplest village has been created. From here onward you should be careful of raid captains. They spawn in patrols and will inflict you with bad omen if you kill them, which can trigger a raid. Every villager profession has its own job site block. The first profession you need is a farmer, so place a composter.
Farmers buy crops that can turn your wheat, potatoes, carrots, beetroot, melon, and pumpkin from crop farms into emeralds. Break and replace the workstation to get the trade you want preferably wheat, carrot, or potato. Carrot or potato is better as you can fortune the crop and get more. To make this process easier, remove all workstation blocks in your house so the villager can't claim it. Master-level farmers also can sell golden carrots, which can be used to breed horses and donkeys.
Use gold for golden apples only. The next villager should be a fisherman. You cannot craft a campfire because of no coal in the world, and you cannot make charcoal. However, Apprentice-level fisherman can sell campfires, so you can start to cook food and eat cooked food instead of eating it raw. A campfire drops one of the best items ever too, Coal. That opens up torches as a light source. Place a barrel to transform an unemployed villager into a fisherman. If a villager is a librarian, you will unlock glass and lanterns a light source other than glowstone, waterlogged sea pickle, and lit campfire.
You can also get enchanted books, to make an enchanting setup. If a villager is a toolsmith, then you can get stone, iron, and diamond tools. Expert-level toolsmiths can sell diamond axes; a diamond axe with the sharpness enchantment is the strongest weapon you can obtain due to no way to make weaponsmiths. Some job site blocks are not craftable, which means some villagers with certain professions cannot resupply their trades, because job sites crafted from cobblestone, flint, blaze powder, furnace and stone slab are unobtainable.
If the player can understand the preset code syntax , they can create presets of their own by entering valid information into the preset code box, where these changes can be previewed and applied.
Direct Customization is not available. Also, superflat worlds can have certain terrain features, besides villages, such as tall grass , lakes , and strongholds , which can additionally be customized using the same code box for block layers. Presets are shareable. As a preset is selected, a box on top of the screen has a code that is highlightable and copyable. Similar to how new worlds are shared through seeds , presets can be entered into this box to recreate someone else's preset.
Each code has three main parts, divided by semicolons. They are:. In this particular case 'Structures' does not need to be turned on in the world options.
Attempting to use an incorrectly formatted preset code causes the game to default to the Classic preset. Issues relating to "Superflat" are maintained on the bug tracker. Report issues there. An image tweeted by Jeb of a village spawned in a superflat world. Mineshafts generated above the ground in Superflat. A grassland village naturally generated in a 1-block-deep bedrock superflat world.
An example of rare ores generating above ground, when all of the stone layers in The Overworld preset are removed. Superflat world with the biome set as the Nether. Minecraft Wiki. Minecraft Wiki Explore.
Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? History Talk A default superflat world. This feature is exclusive to Java Edition. This section describes content that exists only in outdated versions of Java Edition.
This feature used to be in the game but has since been removed. Slimes spawning in a superflat world. New world generation options let you add plants, ores, and various structures. Superflat world with the biome set as The End. Part of the usual world that was not properly deleted staying in a superflat world.
A example of a Redstone Ready superflat world with redstone contraptions. Categories Removed features Environment World types Add category. Cancel Save. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. Classic Flat. Grass Block Dirt Bedrock. Tunnelers' Dream. Grass Block Dirt Stone Bedrock. Water World. Water Sand Dirt Stone Bedrock. Prior to 1. The only way to survive was to dig down, collect mob drops and then tower up. Snowy Kingdom. Bottomless Pit. Grass Block Dirt Cobblestone.
Allows easy Survival access to the Void , due to the replacement of bedrock with cobblestone. Sand Sandstone Stone Bedrock.
Redstone Ready. Sandstone Stone Bedrock. The Void. Generates villages , provided they exist in that biome type.
Extremely large size values and low distance values generate many villages tightly grouped together size determines the size of the village default is 1, normal worlds have this set to 0, maximum is Generates abandoned mineshafts.
Note that they generate in midair if no terrain is present to cover them. Higher number, more common. Generates strongholds. Lower number, lower concentration.
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